BFA+MFA 2022

Hannah Mohammed F J Fakhri, Genesis Studios & Archive17, PS5 Game Covers, 2022 Genesis Studios prides itself on creating open-world environments and narratives that explore darker themes while actively performing the best gaming experiences in the world.

Hannah Mohammed F J Fakhri, Genesis Studios & Archive17, PS5 Game Discs, 2022 Three out of four developed game discs within the Archive17 Anthology series that were developed under Genesis Studios.

Hannah Mohammed F J Fakhri, Conquest of the Macabre, 3D Render, 2022 A three-dimensional render that represents the fictional environment within the “Conquest of the Macabre” world & game.

Hannah Mohammed F J Fakhri, Novem - Morus, Poster, 2022 One out of three promotional posters that are used to advertise the main mythological characters present within the “Novem” game.

Hannah Fakhri

Project Genesis

Graphic Design

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Project Genesis explores three-dimensional & game design to produce conceptual worlds that challenge and explore the mythologies within Earth’s history. The stories developed in Project Genesis explore the human imagination through speculative fiction, possible futures and pasts to form an atlas that stretches beyond time and history. Genesis worlds have been imagined using the genuine tales and myths that our ancestors have invented to understand our natural world and the progression of geography, mythology and etymology. Each world breathes life into the real and the imagined using a form of speculative narratives and developments to allow the story to flourish.

Speculative fiction within Genesis worlds is grounded within the natural world and traditional knowledge while simultaneously breaking down the vernacular within worldbuilding and game design. Radical changes have resulted in the definition of “worldbuilding” becoming amorphous with every generation. Project Genesis, in turn, pursues that natural connection between stories and how they connect us to a place. This exploration has resulted in a playful and immersive response that has spawned the creation of wondrous dimensions in which the human imagination can run free. The research has become a conduit into worldbuilding as a mode and creative practice that explores the possibility of thematic experiences within the boundaries of geography, mythology and etymology in a fictional game context.

Web Presence

https://hannahfakhri.com/

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